Author name: Edward Stephen Jr.

JavaScript Canvas: Drawing Rectangles

JavaScript Canvas: Drawing Rectangles

Drawing rectangles is the foundation of many canvas applications. When you learn how to render simple rectangles, you unlock the building blocks for creating complex graphics, game elements, and interactive visuals. The Canvas API provides straightforward methods—fillRect(), strokeRect(), and clearRect()—to draw, outline, and erase rectangles. In this article, you’ll explore every corner of rectangle drawing

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JavaScript Canvas: A Beginner’s Guide

JavaScript Canvas: A Beginner’s Guide

The HTML5 <canvas> element offers a blank canvas in the browser—literally—upon which you can draw shapes, text, images, and even animations. Instead of relying on static image files, canvas gives you fine-grained control pixel by pixel, enabling dynamic and interactive graphics. This guide will introduce you to the basics of setting up a canvas, drawing

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JavaScript Object-Oriented Programming: Private Properties

JavaScript Object-Oriented Programming: Private Properties

JavaScript’s object-oriented programming has evolved greatly, especially with the introduction of private properties. Private properties allow developers to hide internal details of an object, making sure that some data stays protected and cannot be accessed or modified from outside the object. This encapsulation concept is important for building robust applications, as it ensures that the

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JavaScript Object-Oriented Programming: Static Properties

JavaScript Object-Oriented Programming: Static Properties

In JavaScript, classes allow you to create objects with shared structure and behavior. Among the many features of classes, static properties hold a unique place. Unlike instance properties, which belong to each individual object created from a class, static properties belong to the class itself. This means static properties are shared across all instances and

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