Author name: Edward Stephen Jr.

C++ Design Patterns: Template Method

C++ Design Patterns: Template Method

In software development, design patterns are like blueprints or guides that help programmers solve frequent challenges in their projects efficiently. The Template Method is one of these patterns and it belongs to a group known as behavioral design patterns because it deals with the ways in which objects interact and distribute responsibilities. In this article,

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C++ Design Patterns: Observer Pattern

C++ Design Patterns: Observer Pattern

In the realm of software development, think of design patterns as master plans that address frequent challenges in a way that you can use over and over again. The Observer pattern stands out as a particularly useful strategy for certain situations where one object—the ‘subject’—needs to keep a group of other objects—the ‘observers’—in the loop

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C++ Design Patterns: Mediator Pattern

C++ Design Patterns: Mediator Pattern

Design patterns are like recipes for software engineers, offering tested and proven solutions to common challenges that arise during software development. Understanding these patterns is incredibly valuable—not only do they help you write code that is both efficient and reusable, but they also make it easier for you to share your ideas with other developers.

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